A downloadable game for Windows

Download NowName your own price


Alyx Ascended is a turn-based card battler with roguelike deckbuilding elements and a first-person dungeon crawling experience.

  • A variety of cards and strategies- there's no wrong way to win.
  • Items, weapons and armor to complement your tactics.
  • 30-120 minutes of gameplay. Pick up and play whenever you want.
  • A story to experience. Discover the lore surrounding the game.
  • Random events that may alter the course of your run.


=== DEV NOTE ===

This game was developed around the time that AI Images were considered new, funny, and weird. Since then, I have learned about the ethics involved in generating content through artificial intelligence, and I deeply regret using it in this game. I DO NOT ENDORSE AI GENERATED CONTENT, and this is the only instance of me using it.

Only the card art and Alyx' portrait was created using AI. All the other art has been created by amazingly talented people, included in the Credits on the page and in the game. The playtesters are also incredible artists and great friends of mine, do check them out!

Download

Download NowName your own price

Click download now to get access to the following files:

Alyx Ascended 1.0.zip 73 MB
Alyx Ascended 1.1.zip 73 MB

Comments

Log in with itch.io to leave a comment.

I guess we should go with Alyx.

(+1)

I really enjoyed the premise, the functionality and the style of this game! I think it could use some work in the balancing, but other than that I had a pretty nice time overall! Thanks for making this.
(+1)

Thanks for trying it out, glad you enjoyed it! 

Hi,
I streamed your game last night. Overall, I enjoyed the style and uniqueness of the game, but found it's lack of clarity in both the story and game play to be frustrating.

The biggest problem with this game that I feel holds it back the most is it's decision to not explain anything. While I understand some more popular games have done successful "hidden tutorials" (catering the game's design to subtly coax the player into learn the mechanics instead of explicitly stating the mechanics) that design is not present in the game, making the initial start confusing and frustrating. If more care was given to teach players, either through an optional tutorial at the start, or even just a basic text dump at the start (not recommended, though) it would go a long, long way in improving user experience.

On more personal matters, there were other gripes I had with the game's design. The first of which is the overly sensitive keyboard controls. Turning the character would sometimes fling me 180 or even 270 degrees around when I only wanted to turn 90 degrees. Due to the design of the hallways looking exactly the same every direction, this overly sensitive turning made it very easy to get lost. 

Second, I didn't enjoy how combat often boiled down to babysitting your barrier. This slows down combat a lot, but additionally, due to how hard bosses hit, it punishes the player for not having "enough luck" to draw enough barrier cards. I don't know the best way to balance this, as the chat and I debated about this even after I had finished streaming your game, however, in my personal opinion on this matter, the requirement of keeping barrier up to win or otherwise take so much damage that you will die feels punishing and not very fun.

Anyways, during the stream, I most certainly get quite ranty and sounds like I am being overly harsh on the game during the stream (which is why I feel it is important I provide a written review in addition to my live stream so that we can just ignore the rantiness of my review and hone in on the core issues I have), but my overall feelings of the game is that it's a nice game with a lot of potential.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+1)

Thanks for your honest review! I'll keep this in mind for the next project, where I'm really hoping I can improve on the overall balance, feel, fun, and learning experience of the game. For now, this is valuable feedback. Thanks for trying it out, too!

Pretty fun little game and definitely gave me some good ideas on the power of the CGC plugin!

If I had to nitpick I think the fact that the description of the cards would not update to show their lowered EP cost or Damage was a bit annoying however. I'm not sure if that is possible with the CGC plugin though so I can give it a pass.

Thanks for trying it out! I was actually able to change damage values in the card (if you have +1 ATK, Slash would go from 6 -> 7 in the description) but I wasn't able to signify that it has been changed. For the cost, however, I believe it's truly hardcoded, unfortunately.